Mit Rooms — Mobile meeting room booking app
Qualitance · 2018

Mit
Rooms

Mobile App Product Design Case Study
Context
Interview Project
Company
Qualitance
Year
2018
Scope
Research · Ideation · Mobile UI · Branding

Mit Rooms was a design brief set by Qualitance, a Bucharest-based product development company, as part of their interview process. The brief: design a mobile app that helps professionals find and book meeting rooms — fast, friction-free, and actually pleasant to use.


I ran the full process independently — competitor research, market signals, persona work, ideation, brand, and a complete set of app screens. The work landed the offer. I made the decision to pursue Oracle instead, but the relationship didn't end there — the designer who interviewed me later referred me into Adobe.

Brief
Design a mobile app for professionals to discover and book meeting rooms, with a clear, purposeful user journey from search to confirmation.
Process
End-to-end solo project: framing the space, defining the user, prioritising features, creating the brand identity, and designing all screens.
Outcome
Full case study delivered for the interview. Offer received. Chose Oracle — but the connection made here later opened the door to Adobe.
Mit Rooms — hero
Project context
Project context — the problem space: professionals wasting time trying to find and reserve a suitable room, with no unified, intuitive tool to help them.
01
Framing
Understanding the space before designing for it
Competitor analysis
Competitor analysis — mapping the existing landscape to understand where products were falling short and where a meaningful gap existed.
Market and technology trends
Market and technology trends — identifying signals shaping how professionals relate to shared workspaces, from hybrid work adoption to smart building infrastructure.
Persona understanding
Persona understanding — defining the primary user: a time-pressured professional who needs a reliable room, not a feature-laden interface to navigate.
Mission statement
Mission statement — crystallising the design intent into a single clear direction before moving into ideation.
02
Ideation
From direction to decisions
Ideation — concepts and directions
Ideation — exploring different conceptual directions for how the app could work, from the core booking flow to differentiation opportunities.
Feature prioritisation
Feature prioritisation — deciding what to build first and what to defer, keeping the MVP focused on the core job-to-be-done: find a room, book it, done.
03
Execution
Brand, system, and screens
Brand identity
Brand identity — naming, visual language, and tone. The name Mit Rooms plays on the word "meeting" — informal, direct, and easy to remember.
Style guide
Style guide — colour, typography, and visual grammar defined before any screen was designed, ensuring a coherent system from the start.
UI components
UI components — the building blocks of the interface, designed as a reusable system rather than one-off screen assets.
Mobile app overview
App overview — the complete mobile experience, from first launch through to booking confirmation.
Splash screen Login screen Location services Home screen Room selection Community ratings Recently used rooms Book again
All eight screens in flow — splash, login, location, home, room selection, community ratings, recently used, and book again.
Mit Rooms — thank you
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